Showing posts with label Individual Contributions. Show all posts
Showing posts with label Individual Contributions. Show all posts

Monday, February 9, 2009

Another Introduction

It's high time that I check in as well and give a small introduction and prospective vision for my work to be completed over the next several months.

I originally joined the project in an effort to further my budding C experience (now wrapping C for Python). November and December of 2008 I futzed with writing my own soft-body physics simulator and collision detector. It worked well enough and given enough time I would enjoy attempting to implement an equivalent design in the game. After several sessions together as the full team though, I suspect the intensity of attempting to compute collisions between partially elastic bodies for, potentially, several hundreds of cells at once might not be a viable option.

In the meantime, I have been helping discuss and elucidate the intricacies of the game with my fellow teammates. I foresee myself helping to discuss further design decisions at a higher level; however, once the backbone has been sufficiently established, I intend to focus primarily on coding the dynamic parsing of the system blocks and constructing the framework to rapidly produce future blocks as gameplay elements are finalized by those devoted entirely to the direction of the game and balancing.

On an aside, the initial design document has been finalized, so we all have a better understanding of the path we'll be embarking upon as well as a rough idea of the time-line to which we will be adhering to ensure completion of important elements.

Thursday, January 29, 2009

Roberto and Intelligent Design

After a couple of long weeks preparing the initial design document, I finally have some time to update this post with some actual information about my role on this design team.

I came onto this project with the goal of designing a successful video game. When I say successful, I don't mean monetarily or that it works perfectly right off the bat. I mean that I want to make a game that is enjoyable.

In order to further that goal I've spent a lot of time looking into what has made video games successful in the past. I've looked at Mario, Zelda, Final Fantasy, and many, many other games.
I will bring this knowledge and my experience in design to help refine Intelligent Design: The Game into something very fun.

As for specific tasks, I will be helping out with high-level coding of some organelles and logic. However, my main work will be in refining the game design and control interface as we learn more about interactions between cells and how people wish to play the game.